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| Race Details |
| Please select a race to review. |
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| Humans |
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| The Humans are well rounded and capable of many skills. Their economic skills give them a higher rate of income for each unit then other races. Their elite warriors known as Knights are proficient opponents either on their trusted horse or off. * Income Bonus * |
| Fortification Levels |
Hideout |
Garrison |
Stronghold |
Castle |
Special Buildings |
Treasury |
Market |
HQ |
Military Buildings |
Barracks |
Archery Range |
Blacksmith |
Stable |
Siege Workshop |
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| Units - Base rate of 8 Footmen(s) a day |
Footmen power:3 value:1200 Soldiers have basic combat training.
Spearman power:4.5 training cost:1800 requires: Barracks Trained in the use of long melee weapons such as spears,pikes, & halberds.
Archer power:4 training cost:1600 requires: Archery Range Not well armored but can take down an enemy from a good distance.
Knight power:10 training cost:4000 requires: Stable Heavily armored mounted fighters that charge their enemies and run them down.
Catapult power:13 training cost:5200 requires: Siege Workshop Ranged siege weapon that shoots boulders.
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| Weapons |
Sabre used by: Footmen Blacksmith level required: 1
Studded Leather Armor used by: Footmen Blacksmith level required: 2
Double Bladed Halberd used by: Spearman Blacksmith level required: 1
Aketon used by: Spearman Blacksmith level required: 2
Hard Leather Armor used by: Archer Blacksmith level required: 3
Composite Bow used by: Archer Blacksmith level required: 4
Battle Lance used by: Knight Blacksmith level required: 3
Long Shield used by: Knight Blacksmith level required: 4
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